
If your paladin player has devoted themselves to Pelor you’ll want to know a thing or two about the god of light and be prepared to answer their prayers. You’ll want to understand two things, who they worship, and what their relationship is like. This is straightforward for a cleric, warlock, or druid, but should be contemplated for every character. When you do this make sure to ask questions about gods. When you’re preparing for any campaign, you should be talking to your players about their characters. Being able to convey the messages and wills of the gods to your players is extremely important.

That brings us to one of the biggest responsibilities you’ll have when it comes to gods. A campaign centered around demons taking over the world is typically going to look much different than one centered around political strife.Įven then, we have to be ready to respond to our characters’ relationships with deities. If you’re using a preset campaign, the influence of the gods should be pretty straightforward. Most of the time we discuss the Forgotten Realms as the main setting of D&D, and when we do so we’re discussing a fantastical world littered with the influence of the gods.įrom the Tieflings‘ ties to Asmodeus or other demonic lords, to a cleric who has dedicated their life in service to a god, our players will all have some relationship to these powerful beings. In fact, the very first assumption in worldbuilding is that “ Gods Oversee Your World.” Gods, whether or not they exist in your world, are important. There is a reason why ‘Gods of Your World’ is on the 10th page of the DMG. We’ll discuss deities from the perspectives of both dungeon masters and players, and then introduce you to many of the established gods and pantheons for different campaign settings. If you’re just getting into D&D, or are a longtime fan looking for more information, we hope this article can begin to enlighten you. This idea that gods have a direct influence on the worlds we adventure in can be mind-blowing, and it can set the tone for many campaigns. Many of the worlds we might experience in our favorite TTRPG have gods that you could actually have the fortune (or misfortune) of meeting face to face.


This concept is no different in the many worlds of Dungeons and Dragons. Without calling out any specific religions of our world, we can see plenty of crusades and religious sects who have ruled not one but many governments throughout our own history. Mythologies and the retellings of the acts of deities not only claim to explain how large ideas and aspects of the world came to be, but they also tend to actually shape the world through the acts of their followers. Gods are an integral part of the structure of almost any world.
